New Gameplay Trailer! And Public Demo Incoming!
We have a new gameplay trailer!
And our public demo comes out April 7! We can’t wait for everyone to play it. Stay tuned!
We have a new gameplay trailer!
And our public demo comes out April 7! We can’t wait for everyone to play it. Stay tuned!
This devlog is all about the secret lives of Npcs. How we make them feel alive, how we manage all of them, how we control where they go and what they do, and things we’ve learned about npc ai over the last decade and making two big games with lots of lively characters.
I also make a very special announcement in the video! If you don’t want to watch, it’s about our DEMO! Our demo is coming very soon ladies and gentlemen! Stay tuned!
Hey everyone! It’s been a while. Do people still read this blog? Do people still use RSS? And if so does the feed even still work? I have no idea! This website has been through some stuff. You know, for something absolutely everyone has to use, the internet sure is a house of cards. I’ve been through SSL certificate issues, my host randomly breaking stuff (all kinds of stuff!), wordpress dependency issues and code rot… But as I scroll through my old blog posts, as infrequent as they are, I realized this blog is a chronicle of my whole damn life. This blog has been going for ten years. So I’m not gonna stop now!
Despite our relative quietness from a public-facing perspective (“are you dead?” the people ask), we are still full steam ahead on Songs of Glimmerwick. Everyone in this industry knows how much work and focus it consumes to keep the hype machine going. So we’ve just chosen to not try. Just heads down working on this world, building something to eventually knock some socks off! I have been putting out meaty devlogs periodically on our YouTube channel. If you haven’t watched them check them out (if you’re okay with some mild spoilers)!
Hello everyone!
Development is going strong, but release is still a ways off. To tide you over in the meanwhile, we’re starting a devlog! In this series of videos we’ll cover what we’ve been up to, behind the scenes clips of our process, as well as some philosophy and just generally things we think about when designing the game. We hope you like it!
And please feel free to subscribe to our channel on YouTube if you want to catch the future devlogs! And of course liking and subscribing helps us out in the YouTube algorithm so we’d greatly appreciate it!

And FINALLY! We’ve been bursting to show it to you all! Don’t forget to wishlist!
It’s been 3 years since the initial release of Eastshade. Time has flown! Jaclyn moved on to our new game soon after release, but I didn’t officially move off Eastshade until September 2020, about 1.5 years after its initial release (patches, porting, admin, ugh!). Jaclyn played a massive role in the development of Eastshade on nearly every level, but Eastshade was my baby, my dream. Songs of Glimmerwick is Jaclyn’s! She is helming the design, writing, and art, and I do programming/technical direction and some design/writing.
The game looks different from anything we’ve done (perhaps different than any game I’ve ever seen period?), which is hugely exciting! Despite its different appearances, I think people will feel our distinct life force in the game, particularly in our commitment to building a sense of place, explored through non-combat mechanics, which is the mission statement for our studio after all! We are so excited to be able to talk about it. And I am personally excited to get back to streaming on twitch!